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360 total security 5.0.0
360 total security 5.0.0













  1. #360 TOTAL SECURITY 5.0.0 UPDATE#
  2. #360 TOTAL SECURITY 5.0.0 FOR ANDROID#

You can now decide if a transition is interrupted by transitions in the source state, the destination state or both.

  • Replaces the Atomic setting on transitions.
  • Can convert animation on the parent transform into Root Motion (Delta Animation).
  • New type of blend tree to control the weight of each child independently.
  • Added API for Avatar, Motion Nodes, Events and Curve in the Model Importer.
  • Allows to create and edit, in Editor, all types of Mecanim assets ( Controllers, StateMachines, BlendTree etc.).
  • Entry and Exit nodes define how the StateMachine behaves upon entering and exiting.
  • Can now add higher level transitions from StateMachine to StateMachine.
  • This function return the first StateMachineBehaviour that match type T
  • Available callbacks are : OnStateEnter, OnStateExit, OnStateUpdate, OnStateMove, OnStateIK, OnStateMachineEnter and OnStateMachineExit.
  • StateMachineBehaviours is a new MonoBehaviour-like Component that can be added to a StateMachine state to attach callbacks.
  • #360 TOTAL SECURITY 5.0.0 FOR ANDROID#

    AAR files can now be used as a replacement for Android Library Project folders.

  • OffMeshLink - removed restriction on tile span - previously connected only up to neighbouring tiles.
  • NavMeshPath and NavMeshAgent paths removed 256 polygon limit.
  • NavMesh tile count limit lifted from 216 to 228.
  • NavMesh obstacle rotation is take into account when carving and avoiding.
  • Made Height Mesh query more resilient to small holes in input geometry.
  • Increased the height range of NavMesh baking (can build meshes for taller scenes).
  • Improved navmesh point location/mapping when height mesh is used.
  • Note that this will change how off-mesh links placement on existing scenes.
  • Improved automatic Off-Mesh Link collision detection accuracy.
  • 360 total security 5.0.0

  • NavMeshObstacle supports two basic shapes - cylinder and box for both carving and avoidance.
  • Improved inspectors and debug visualizations
  • Added visualisation on how NavMesh bake settings relate to each other.
  • Added carve hull debug visualisation for NavMeshObstacles.
  • 360 total security 5.0.0

  • Reorganized parameters NavMeshAgent inspector.
  • NavMesh Areas inspector (previously NavMesh Layers) got a facelift.
  • Improved inspectors and debug visualizations:.
  • Path replanning in presence of many carving obstacles is faster and more accurate.
  • HeightMeshes bake faster, work faster at runtime, and use ~35% less memory.
  • 360 total security 5.0.0

  • Performance improvements for multi-threaded NavMeshAgent updates.
  • NavMesh data for non-carved regions takes ~2x less memory now.
  • #360 TOTAL SECURITY 5.0.0 UPDATE#

  • NavMeshObstacles update is multi-threaded now.
  • Improved performance and reduced memory consumption:.














  • 360 total security 5.0.0